Interview session from http://lddreams.com/
Hello Jeff Geis. I would like to ask you a few questions in a interview.
Thank you for accepting this interview.
1. When did you start working for Epic?
I started working for Epic Games early 2003. I worked from home as a
contracted 3d artist for a few months before I was asked to join them in
North Carolina to finish UT2004 in house.
2. Can you please tell a few good experiences you had while working on the
UT 2004 project?
Epic Games was the best company I have ever worked for. Everyone there was
not only very friendly and helpfull, but also fun to work with and some of
the most positive minded people I have ever met.
I would just like to say this to the guys at Epic Games, I really miss you
guys! Tim, Mark, Cliff, Allen, Anne, Jeff, Laurent, Stuart, and everyone
else! Just too many names to list here... I will never forget the good times
we had together!
We would come in to work, get started working on our code, models, level,
textures, rigs, animations, textures etc... then after we had got a good
chunk of work started, we would all go to the break room and get coffee and
bagles and shoot the shit for a few mins there. Cliff would usually join us
and we would just have a great time joking around for a few mins. Then back
to work, we would really hit the grind stone and get a lot done for that
days play testing.
We spent alot of time together after work also, going out to eat at a lot of
nice resturants there in Raleigh. We even went bowling once! We would go to
the movies, video game stores, malls etc... I had a great time!
3. On a personal Level what would you suggest for a Independant Developer
that is starting off in the Industry?
I got started doing this work by working on game mods for Quake, Unreal,
Quake 3 Arena, Unreal Tournament, etc... Today there are a lot of small game
companies working on various small independant games, I would suggest
contacting some of these smaller companies and doing some work for them.
This will lead to more projects as you have content you can show and game
titles you can list in your resume.
4. What is your main Motivation?
My main motivation is a facination for 3d. I love the Computer Generated 3d
World. Creating your own worlds and environments, stories that come to life
in 3d, games etc...
5. Can you please also tell me when someone starts off modeling what is the
first method you would suggest for a beginner?
I use a combination of box modeling and primitives to rough out what I need
to create. Use what you feel comfortable with, take shortcuts when you can.
6. What software tools do you use for your Modeling and Animation work
flows?
I use a variety of software depending on what I want to create. Some good
suggestions for 3d modeling would be 3dsmax, Maya, Modo, Zbrush, etc...
For textures you could try Paintshop Pro, Photoshop, etc...
Thank you for answering these questions Jeff Geis.
Level Design Dreams, LLC offers Interactive Media for 2D/3D Advertising, Games, and Simulations.
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